API > ReflectionProbe
ReflectionProbe⚓︎
ReflectionProbe inherits from Behaviour
The reflection probe is used to capture the surroundings into a texture which is passed to the shaders and used for reflections. Unity Reference
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
ReflectionProbe .backgroundColor |
The color with which the texture of reflection probe will be cleared. |
ReflectionProbe .bakedTexture |
Reference to the baked texture of the reflection probe's surrounding. |
ReflectionProbe .blendDistance |
Distance around probe used for blending (used in deferred probes). |
ReflectionProbe .bounds |
The probe's world space axis-aligned bounding box in which the probe can contribute to reflections (Read Only). |
ReflectionProbe .boxProjection |
Should this reflection probe use box projection? |
ReflectionProbe .center |
The center of the probe's bounding box in which the probe can contribute to reflections. The center is relative to the position of the probe. |
ReflectionProbe .clearFlags |
How the reflection probe clears the background. |
ReflectionProbe .cullingMask |
This is used to render parts of the reflecion probe's surrounding selectively. |
ReflectionProbe .customBakedTexture |
Reference to the baked texture of the reflection probe's surrounding. Use this to assign custom reflection texture. |
ReflectionProbe .farClipPlane |
The far clipping plane distance when rendering the probe. |
ReflectionProbe .hdr |
Should this reflection probe use HDR rendering? |
ReflectionProbe .importance |
Reflection probe importance. |
ReflectionProbe .intensity |
The intensity modifier that is applied to the texture of reflection probe in the shader. |
ReflectionProbe .mode |
Should reflection probe texture be generated in the Editor (ReflectionProbeMode.Baked) or should probe use custom specified texure (ReflectionProbeMode.Custom)? |
ReflectionProbe .nearClipPlane |
The near clipping plane distance when rendering the probe. |
ReflectionProbe .realtimeTexture |
Reference to the realtime texture of the reflection probe's surroundings. Use this to assign a RenderTexture to use for realtime reflection. |
ReflectionProbe .refreshMode |
Sets the way the probe will refresh. |
ReflectionProbe .renderDynamicObjects |
Specifies whether Unity should render non-static GameObjects into the Reflection Probe. If you set this to true, Unity renders non-static GameObjects into the Reflection Probe. If you set this to false, Unity does not render non-static GameObjects into the Reflection Probe. Unity only takes this property into account if the Reflection Probe's Type is Custom. |
ReflectionProbe .resolution |
Resolution of the underlying reflection texture in pixels. |
ReflectionProbe .shadowDistance |
Shadow drawing distance when rendering the probe. |
ReflectionProbe .size |
The size of the probe's bounding box in which the probe can contribute to reflections. The size is in world space. |
ReflectionProbe .texture |
Texture which is passed to the shader of the objects in the vicinity of the reflection probe (Read Only). This texture is meant to represent reflection in a particular direction. |
ReflectionProbe .textureHDRDecodeValues |
HDR decode values of the reflection probe texture. |
ReflectionProbe .timeSlicingMode |
Sets this probe time-slicing mode |
Static Properties⚓︎
Name | Description |
---|---|
ReflectionProbe .defaultTexture |
Texture which is used outside of all reflection probes (Read Only). |
ReflectionProbe .defaultTextureHDRDecodeValues |
HDR decode values of the default reflection probe texture. |
Methods⚓︎
Name | Description |
---|---|
ReflectionProbe .IsFinishedRendering(renderId) |
Checks if a probe has finished a time-sliced render. |
ReflectionProbe .RenderProbe(targetTexture=nil) |
Refreshes the probe's cubemap. |
ReflectionProbe .Reset() |
Revert all ReflectionProbe parameters to default. |
Static Methods⚓︎
Name | Description |
---|---|
ReflectionProbe .BlendCubemap(src, dst, blend, target) |
Utility method to blend 2 cubemaps into a target render texture. |
Inherited Members⚓︎
Inherited Properties⚓︎
Name | Description |
---|---|
ReflectionProbe .enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. |
ReflectionProbe .isActiveAndEnabled |
Has the Behaviour had active and enabled called? |
ReflectionProbe .gameObject |
The game object this component is attached to. A component is always attached to a game object. |
ReflectionProbe .tag |
The tag of this game object. |
ReflectionProbe .transform |
The Transform attached to this GameObject. |
ReflectionProbe .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
ReflectionProbe .name |
The name of the object. |
Inherited Methods⚓︎
Name | Description |
---|---|
ReflectionProbe .BroadcastMessage(methodName, parameter=nil) |
Calls the method named methodName on every Lua Script in this game object or any of its children. |
ReflectionProbe .CompareTag(tag) |
Is this game object tagged with tag ? |
ReflectionProbe .GetAllLuaScripts() |
Returns an array of all Lua scripts that attached to the game object. |
ReflectionProbe .GetComponent(type) |
Returns the component of Type type if the game object has one attached, nil if it doesn't. |
ReflectionProbe .GetComponentInChildren(t) |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
ReflectionProbe .GetComponentInParent(t) |
Returns the component of Type type in the GameObject or any of its parents. |
ReflectionProbe .GetComponents(type) |
Returns all components of Type type in the GameObject. |
ReflectionProbe .GetComponentsInChildren(t) |
Returns all components of Type type in the GameObject or any of its children. |
ReflectionProbe .GetComponentsInParent(t) |
Returns all components of Type type in the GameObject or any of its parents. |
ReflectionProbe .SendMessage(methodName, value=nil) |
Calls the method named methodName on every Lua Script in this game object. |
ReflectionProbe .SendMessageUpwards(methodName, value=nil) |
Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
ReflectionProbe .TryGetComponent(type) |
Gets the component of the specified type, if it exists. |
ReflectionProbe .GetInstanceID() |
Returns the instance id of the object. |