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Api > HideFlags


HideFlags⚓︎

Bit mask that controls object destruction, saving and visibility in inspectors. Unity HideFlags

Elements⚓︎

Element Description
HideFlags.DontSave The object will not be saved to the Scene. It will not be destroyed when a new Scene is loaded. It is a shortcut for HideFlags.DontSaveInBuild
HideFlags.DontSaveInBuild The object will not be saved when building a player.
HideFlags.DontSaveInEditor The object will not be saved to the Scene in the editor.
HideFlags.DontUnloadUnusedAsset The object will not be unloaded by Resources.UnloadUnusedAssets.
HideFlags.HideAndDontSave The GameObject is not shown in the Hierarchy, not saved to to Scenes, and not unloaded by Resources.UnloadUnusedAssets.
HideFlags.HideInHierarchy The object will not appear in the hierarchy.
HideFlags.HideInInspector It is not possible to view it in the inspector.
HideFlags.None A normal, visible object. This is the default.
HideFlags.NotEditable The object is not be editable in the inspector.