API > Texture
Texture
Base class for Texture handling.
Members
Properties
Name |
Description |
Texture .anisoLevel |
Defines the anisotropic filtering level of the Texture. |
Texture .dimension |
Dimensionality (type) of the Texture (Read Only). |
Texture .filterMode |
Filtering mode of the texture. |
Texture .height |
Height of the texture in pixels. (Read Only) |
Texture .isReadable |
Returns true if the Read/Write Enabled checkbox was checked when the texture was imported; otherwise returns false. For a dynamic Texture created from script, always returns true. |
Texture .mipMapBias |
Mip map bias of the texture. |
Texture .mipmapCount |
How many mipmap levels are in this texture (Read Only). |
Texture .updateCount |
This counter is incremented when the texture is updated. |
Texture .width |
Width of the texture in pixels. (Read Only) |
Texture .wrapMode |
Texture coordinate wrapping mode. |
Texture .wrapModeU |
Texture U coordinate wrapping mode. |
Texture .wrapModeV |
Texture V coordinate wrapping mode. |
Texture .wrapModeW |
Texture W coordinate wrapping mode for Texture3D. |
Methods
Name |
Description |
Texture .GetNativeTexturePtr() |
Retrieve a native (underlying graphics API) pointer to the Texture resource. |
Texture .IncrementUpdateCount() |
Increment the update counter. Call this method when you update a Texture from the GPU side, or you want to explicitly increment the counter. |
Inherited Members
Inherited Properties
Name |
Description |
Texture .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
Texture .name |
The name of the object. |
Inherited Methods
Name |
Description |
Texture .GetInstanceID() |
Returns the instance id of the object. |