API > WindZone
WindZone⚓︎
WindZone inherits from Component
Wind Zones add realism to the trees you create by making them wave their branches and leaves as if blown by the wind.
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
WindZone .mode |
Defines the type of wind zone to be used (Spherical or Directional). |
WindZone .radius |
Radius of the Spherical Wind Zone (only active if the WindZoneMode is set to Spherical). |
WindZone .windMain |
The primary wind force. It produces a softly changing wind Pressure. |
WindZone .windPulseFrequency |
Defines the frequency of the wind changes. |
WindZone .windPulseMagnitude |
Defines how much the wind changes over time. |
WindZone .windTurbulence |
The turbulence wind force. Produces a rapidly changing wind pressure. |
Inherited Members⚓︎
Inherited Properties⚓︎
Name | Description |
---|---|
WindZone .gameObject |
The game object this component is attached to. A component is always attached to a game object. |
WindZone .tag |
The tag of this game object. |
WindZone .transform |
The Transform attached to this GameObject. |
WindZone .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
WindZone .name |
The name of the object. |
Inherited Methods⚓︎
Name | Description |
---|---|
WindZone .BroadcastMessage(methodName, parameter=nil) |
Calls the method named methodName on every Lua Script in this game object or any of its children. |
WindZone .CompareTag(tag) |
Is this game object tagged with tag ? |
WindZone .GetAllLuaScripts() |
Returns an array of all Lua scripts that attached to the game object. |
WindZone .GetComponent(type) |
Returns the component of Type type if the game object has one attached, nil if it doesn't. |
WindZone .GetComponentInChildren(t) |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
WindZone .GetComponentInParent(t) |
Returns the component of Type type in the GameObject or any of its parents. |
WindZone .GetComponents(type) |
Returns all components of Type type in the GameObject. |
WindZone .GetComponentsInChildren(t) |
Returns all components of Type type in the GameObject or any of its children. |
WindZone .GetComponentsInParent(t) |
Returns all components of Type type in the GameObject or any of its parents. |
WindZone .SendMessage(methodName, value=nil) |
Calls the method named methodName on every Lua Script in this game object. |
WindZone .SendMessageUpwards(methodName, value=nil) |
Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
WindZone .TryGetComponent(type) |
Gets the component of the specified type, if it exists. |
WindZone .GetInstanceID() |
Returns the instance id of the object. |