API > TextMesh
TextMesh⚓︎
TextMesh inherits from Component
A script interface for the text mesh component.
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
TextMesh .alignment |
How lines of text are aligned (Left, Right, Center). |
TextMesh .anchor |
Which point of the text shares the position of the Transform. |
TextMesh .characterSize |
The size of each character (This scales the whole text). |
TextMesh .color |
The color used to render the text. |
TextMesh .fontSize |
The font size to use (for dynamic fonts). |
TextMesh .fontStyle |
The font style to use (for dynamic fonts). |
TextMesh .lineSpacing |
How much space will be in-between lines of text. |
TextMesh .offsetZ |
How far should the text be offset from the transform.position.z when drawing. |
TextMesh .richText |
Enable HTML-style tags for Text Formatting Markup. |
TextMesh .tabSize |
How much space will be inserted for a tab '\t' character. This is a multiplum of the 'spacebar' character offset. |
TextMesh .text |
The text that is displayed. |
Inherited Members⚓︎
Inherited Properties⚓︎
Name | Description |
---|---|
TextMesh .gameObject |
The game object this component is attached to. A component is always attached to a game object. |
TextMesh .tag |
The tag of this game object. |
TextMesh .transform |
The Transform attached to this GameObject. |
TextMesh .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
TextMesh .name |
The name of the object. |
Inherited Methods⚓︎
Name | Description |
---|---|
TextMesh .BroadcastMessage(methodName, parameter=nil) |
Calls the method named methodName on every Lua Script in this game object or any of its children. |
TextMesh .CompareTag(tag) |
Is this game object tagged with tag ? |
TextMesh .GetAllLuaScripts() |
Returns an array of all Lua scripts that attached to the game object. |
TextMesh .GetComponent(type) |
Returns the component of Type type if the game object has one attached, nil if it doesn't. |
TextMesh .GetComponentInChildren(t) |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
TextMesh .GetComponentInParent(t) |
Returns the component of Type type in the GameObject or any of its parents. |
TextMesh .GetComponents(type) |
Returns all components of Type type in the GameObject. |
TextMesh .GetComponentsInChildren(t) |
Returns all components of Type type in the GameObject or any of its children. |
TextMesh .GetComponentsInParent(t) |
Returns all components of Type type in the GameObject or any of its parents. |
TextMesh .SendMessage(methodName, value=nil) |
Calls the method named methodName on every Lua Script in this game object. |
TextMesh .SendMessageUpwards(methodName, value=nil) |
Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
TextMesh .TryGetComponent(type) |
Gets the component of the specified type, if it exists. |
TextMesh .GetInstanceID() |
Returns the instance id of the object. |