API > Text
Text⚓︎
Text inherits from Component
The default Graphic to draw font data to screen.
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
Text .alignByGeometry |
Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics. |
Text .alignment |
The positioning of the text reliative to its RectTransform. |
Text .color |
The text color |
Text .fontSize |
The size that the Font should render at. |
Text .fontStyle |
FontStyle used by the text. |
Text .lineSpacing |
Line spacing, specified as a factor of font line height. A value of 1 will produce normal line spacing. |
Text .supportRichText |
Whether this Text will support rich text. |
Text .text |
The string value this Text displays. |
Inherited Members⚓︎
Inherited Properties⚓︎
Name | Description |
---|---|
Text .gameObject |
The game object this component is attached to. A component is always attached to a game object. |
Text .tag |
The tag of this game object. |
Text .transform |
The Transform attached to this GameObject. |
Text .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
Text .name |
The name of the object. |
Inherited Methods⚓︎
Name | Description |
---|---|
Text .BroadcastMessage(methodName, parameter=nil) |
Calls the method named methodName on every Lua Script in this game object or any of its children. |
Text .CompareTag(tag) |
Is this game object tagged with tag ? |
Text .GetAllLuaScripts() |
Returns an array of all Lua scripts that attached to the game object. |
Text .GetComponent(type) |
Returns the component of Type type if the game object has one attached, nil if it doesn't. |
Text .GetComponentInChildren(t) |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
Text .GetComponentInParent(t) |
Returns the component of Type type in the GameObject or any of its parents. |
Text .GetComponents(type) |
Returns all components of Type type in the GameObject. |
Text .GetComponentsInChildren(t) |
Returns all components of Type type in the GameObject or any of its children. |
Text .GetComponentsInParent(t) |
Returns all components of Type type in the GameObject or any of its parents. |
Text .SendMessage(methodName, value=nil) |
Calls the method named methodName on every Lua Script in this game object. |
Text .SendMessageUpwards(methodName, value=nil) |
Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
Text .TryGetComponent(type) |
Gets the component of the specified type, if it exists. |
Text .GetInstanceID() |
Returns the instance id of the object. |