Skip to content

Api > MaterialGlobalIlluminationFlags


MaterialGlobalIlluminationFlags⚓︎

How the material interacts with lightmaps and lightprobes.

Elements⚓︎

Element Description
MaterialGlobalIlluminationFlags.AnyEmissive Helper Mask to be used to query the enum only based on whether realtime GI or baked GI is set, ignoring all other bits.
MaterialGlobalIlluminationFlags.BakedEmissive The emissive lighting affects baked Global Illumination. It emits lighting into baked lightmaps and baked lightprobes.
MaterialGlobalIlluminationFlags.EmissiveIsBlack The emissive lighting is guaranteed to be black. This lets the lightmapping system know that it doesn't have to extract emissive lighting information from the material and can simply assume it is completely black.
MaterialGlobalIlluminationFlags.None The emissive lighting does not affect Global Illumination at all.
MaterialGlobalIlluminationFlags.RealtimeEmissive The emissive lighting will affect realtime Global Illumination. It emits lighting into realtime lightmaps and realtime lightprobes.