API > Behaviour
Behaviour⚓︎
Behaviour inherits from Component
Behaviours are Components that can be enabled or disabled.
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
Behaviour .enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. |
Behaviour .isActiveAndEnabled |
Has the Behaviour had active and enabled called? |
Inherited Members⚓︎
Inherited Properties⚓︎
Name | Description |
---|---|
Behaviour .gameObject |
The game object this component is attached to. A component is always attached to a game object. |
Behaviour .tag |
The tag of this game object. |
Behaviour .transform |
The Transform attached to this GameObject. |
Behaviour .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
Behaviour .name |
The name of the object. |
Inherited Methods⚓︎
Name | Description |
---|---|
Behaviour .BroadcastMessage(methodName, parameter=nil) |
Calls the method named methodName on every Lua Script in this game object or any of its children. |
Behaviour .CompareTag(tag) |
Is this game object tagged with tag ? |
Behaviour .GetAllLuaScripts() |
Returns an array of all Lua scripts that attached to the game object. |
Behaviour .GetComponent(type) |
Returns the component of Type type if the game object has one attached, nil if it doesn't. |
Behaviour .GetComponentInChildren(t) |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
Behaviour .GetComponentInParent(t) |
Returns the component of Type type in the GameObject or any of its parents. |
Behaviour .GetComponents(type) |
Returns all components of Type type in the GameObject. |
Behaviour .GetComponentsInChildren(t) |
Returns all components of Type type in the GameObject or any of its children. |
Behaviour .GetComponentsInParent(t) |
Returns all components of Type type in the GameObject or any of its parents. |
Behaviour .SendMessage(methodName, value=nil) |
Calls the method named methodName on every Lua Script in this game object. |
Behaviour .SendMessageUpwards(methodName, value=nil) |
Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
Behaviour .TryGetComponent(type) |
Gets the component of the specified type, if it exists. |
Behaviour .GetInstanceID() |
Returns the instance id of the object. |