API > MLMicrophone
MLMicrophone⚓︎
MLMicrophone inherits from Component
API for MLMicrophone component. MLMicrophone allows to create a live audio binding between Massive Loop MLPlayers audio and AudioSources through MLSpeaker component. Basically, a Microphone and Speaker setup for players. A single Microphone can handle input from multiple players and pipe it to multiple speakers.
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
MLMicrophone .Active |
Is microphone active? |
Methods⚓︎
Name | Description |
---|---|
MLMicrophone .AddSpeaker(newSpeaker) |
Bind a new speaker to the microphone. Wont effect anything if the speaker is already bound. |
MLMicrophone .GetSpeakers() |
Returns an array of currently bound Speakers. |
MLMicrophone .RemoveSpeaker(speaker) |
Remove a currently bound speaker. |
Inherited Members⚓︎
Inherited Properties⚓︎
Name | Description |
---|---|
MLMicrophone .gameObject |
The game object this component is attached to. A component is always attached to a game object. |
MLMicrophone .tag |
The tag of this game object. |
MLMicrophone .transform |
The Transform attached to this GameObject. |
MLMicrophone .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
MLMicrophone .name |
The name of the object. |
Inherited Methods⚓︎
Name | Description |
---|---|
MLMicrophone .BroadcastMessage(methodName, parameter=nil) |
Calls the method named methodName on every Lua Script in this game object or any of its children. |
MLMicrophone .CompareTag(tag) |
Is this game object tagged with tag ? |
MLMicrophone .GetAllLuaScripts() |
Returns an array of all Lua scripts that attached to the game object. |
MLMicrophone .GetComponent(type) |
Returns the component of Type type if the game object has one attached, nil if it doesn't. |
MLMicrophone .GetComponentInChildren(t) |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
MLMicrophone .GetComponentInParent(t) |
Returns the component of Type type in the GameObject or any of its parents. |
MLMicrophone .GetComponents(type) |
Returns all components of Type type in the GameObject. |
MLMicrophone .GetComponentsInChildren(t) |
Returns all components of Type type in the GameObject or any of its children. |
MLMicrophone .GetComponentsInParent(t) |
Returns all components of Type type in the GameObject or any of its parents. |
MLMicrophone .SendMessage(methodName, value=nil) |
Calls the method named methodName on every Lua Script in this game object. |
MLMicrophone .SendMessageUpwards(methodName, value=nil) |
Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
MLMicrophone .TryGetComponent(type) |
Gets the component of the specified type, if it exists. |
MLMicrophone .GetInstanceID() |
Returns the instance id of the object. |