API > NavMeshData
NavMeshData⚓︎
NavMeshData inherits from Object
Contains and represents NavMesh data.
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
NavMeshData .position |
Gets or sets the world space position of the NavMesh data. The default value is zero - that is, the world space origin. |
NavMeshData .rotation |
Gets or sets the orientation of the NavMesh data. |
NavMeshData .sourceBounds |
Returns the bounding volume of the input geometry used to build this NavMesh (Read Only). |
Constructor⚓︎
Name | Description |
---|---|
NavMeshData() |
Constructs a new object for representing a NavMesh for the default agent type. |
NavMeshData(agentTypeID) |
Constructs a new object representing a NavMesh for the specified agent type. |
Inherited Members⚓︎
Inherited Properties⚓︎
Name | Description |
---|---|
NavMeshData .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
NavMeshData .name |
The name of the object. |
Inherited Methods⚓︎
Name | Description |
---|---|
NavMeshData .GetInstanceID() |
Returns the instance id of the object. |
Extra Detail⚓︎
An object of this class can be used for creating instances of NavMeshes.