API > MLClickable
MLClickable⚓︎
MLClickable inherits from Component
MLClickable component’s Lua interface. Attaching this component makes objects clickable by player.
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
MLClickable .OnClick |
Event which will trigger when player clicks the object. |
MLClickable .OnPointerEnter |
Event which will trigger when player’s pointer starts hovering over the object. |
MLClickable .OnPointerExit |
Event which will trigger when player’s pointer stops hovering over the object. |
MLClickable .ShowText |
Shows a text when player hover over the object. |
MLClickable .Text |
The text to be shown when player hovers over the object. |
Inherited Members⚓︎
Inherited Properties⚓︎
Name | Description |
---|---|
MLClickable .gameObject |
The game object this component is attached to. A component is always attached to a game object. |
MLClickable .tag |
The tag of this game object. |
MLClickable .transform |
The Transform attached to this GameObject. |
MLClickable .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
MLClickable .name |
The name of the object. |
Inherited Methods⚓︎
Name | Description |
---|---|
MLClickable .BroadcastMessage(methodName, parameter=nil) |
Calls the method named methodName on every Lua Script in this game object or any of its children. |
MLClickable .CompareTag(tag) |
Is this game object tagged with tag ? |
MLClickable .GetAllLuaScripts() |
Returns an array of all Lua scripts that attached to the game object. |
MLClickable .GetComponent(type) |
Returns the component of Type type if the game object has one attached, nil if it doesn't. |
MLClickable .GetComponentInChildren(t) |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
MLClickable .GetComponentInParent(t) |
Returns the component of Type type in the GameObject or any of its parents. |
MLClickable .GetComponents(type) |
Returns all components of Type type in the GameObject. |
MLClickable .GetComponentsInChildren(t) |
Returns all components of Type type in the GameObject or any of its children. |
MLClickable .GetComponentsInParent(t) |
Returns all components of Type type in the GameObject or any of its parents. |
MLClickable .SendMessage(methodName, value=nil) |
Calls the method named methodName on every Lua Script in this game object. |
MLClickable .SendMessageUpwards(methodName, value=nil) |
Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
MLClickable .TryGetComponent(type) |
Gets the component of the specified type, if it exists. |
MLClickable .GetInstanceID() |
Returns the instance id of the object. |