API > Time
Time⚓︎
Provides an interface to get time information from Unity. Unity Time
Members⚓︎
Static Properties⚓︎
Name | Description |
---|---|
Time .captureDeltaTime |
Slows game playback time to allow screenshots to be saved between frames. |
Time .captureFramerate |
The reciprocal of Time.captureDeltaTime. |
Time .deltaTime |
The completion time in seconds since the last frame (Read Only). |
Time .fixedDeltaTime |
The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) are performed. |
Time .fixedTime |
The time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game. |
Time .fixedUnscaledDeltaTime |
The timeScale-independent interval in seconds from the last fixed frame to the current one (Read Only). |
Time .fixedUnscaledTime |
The TimeScale-independant time the latest FixedUpdate has started (Read Only). This is the time in seconds since the start of the game. |
Time .frameCount |
|
Time .inFixedTimeStep |
Returns true if called inside a fixed time step callback (like MonoBehaviour's FixedUpdate), otherwise returns false. |
Time .maximumDeltaTime |
The maximum time a frame can take. Physics and other fixed frame rate updates (like MonoBehaviour's FixedUpdate) will be performed only for this duration of time per frame. |
Time .maximumParticleDeltaTime |
The maximum time a frame can spend on particle updates. If the frame takes longer than this, then updates are split into multiple smaller updates. |
Time .realtimeSinceStartup |
The real time in seconds since the game started (Read Only). |
Time .smoothDeltaTime |
A smoothed out Time.deltaTime (Read Only). |
Time .time |
The time at the beginning of this frame (Read Only). This is the time in seconds since the start of the game. |
Time .timeScale |
The scale at which time passes. This can be used for slow motion effects. |
Time .timeSinceLevelLoad |
The time this frame has started (Read Only). This is the time in seconds since the last level has been loaded. |
Time .unscaledDeltaTime |
The timeScale-independent interval in seconds from the last frame to the current one (Read Only). |
Time .unscaledTime |
The timeScale-independant time for this frame (Read Only). This is the time in seconds since the start of the game. |