API > Image
Image⚓︎
Image inherits from Behaviour
The Image control displays a non-interactive image to the user. You can use this for purposes such as decorations or icons, and you can change the image from a script to reflect changes in other controls.
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
Image .color |
The color to apply to the image. |
Image .material |
The Material to use for rendering the image. |
Image .preserveAspect |
Ensure the image retains its existing dimension. |
Image .raycastTarget |
Enable Raycast Target if you want Unity to consider the image a target for raycasting. |
Image .sprite |
The Texture that represents the image to display (which must be imported as a Sprite). |
Methods⚓︎
Name | Description |
---|---|
Image .SetNativeSize() |
Set the dimensions of the image box to the original pixel size of the Texture. |
Inherited Members⚓︎
Inherited Properties⚓︎
Name | Description |
---|---|
Image .enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. |
Image .isActiveAndEnabled |
Has the Behaviour had active and enabled called? |
Image .gameObject |
The game object this component is attached to. A component is always attached to a game object. |
Image .tag |
The tag of this game object. |
Image .transform |
The Transform attached to this GameObject. |
Image .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
Image .name |
The name of the object. |
Inherited Methods⚓︎
Name | Description |
---|---|
Image .BroadcastMessage(methodName, parameter=nil) |
Calls the method named methodName on every Lua Script in this game object or any of its children. |
Image .CompareTag(tag) |
Is this game object tagged with tag ? |
Image .GetAllLuaScripts() |
Returns an array of all Lua scripts that attached to the game object. |
Image .GetComponent(type) |
Returns the component of Type type if the game object has one attached, nil if it doesn't. |
Image .GetComponentInChildren(t) |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
Image .GetComponentInParent(t) |
Returns the component of Type type in the GameObject or any of its parents. |
Image .GetComponents(type) |
Returns all components of Type type in the GameObject. |
Image .GetComponentsInChildren(t) |
Returns all components of Type type in the GameObject or any of its children. |
Image .GetComponentsInParent(t) |
Returns all components of Type type in the GameObject or any of its parents. |
Image .SendMessage(methodName, value=nil) |
Calls the method named methodName on every Lua Script in this game object. |
Image .SendMessageUpwards(methodName, value=nil) |
Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
Image .TryGetComponent(type) |
Gets the component of the specified type, if it exists. |
Image .GetInstanceID() |
Returns the instance id of the object. |