API > Scene
Scene⚓︎
Run-time data structure for *.unity file. Unity Scene
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
Scene .buildIndex |
Return the index of the Scene in the Build Settings. |
Scene .isDirty |
Returns true if the Scene is modifed. |
Scene .isLoaded |
Returns true if the Scene is loaded. |
Scene .name |
Returns the name of the Scene that is currently active in the game or app. |
Scene .path |
Returns the relative path of the Scene. Like: "Assets/MyScenes/MyScene.unity". |
Scene .rootCount |
Methods⚓︎
Name | Description |
---|---|
Scene .GetRootGameObjects() |
Returns all the root game objects in the Scene. |
Scene .IsValid() |
Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid. |