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API > Scene


Scene⚓︎

Run-time data structure for *.unity file. Unity Scene

Members⚓︎

Properties⚓︎

Name Description
Scene.buildIndexProperty Return the index of the Scene in the Build Settings.
Scene.isDirtyProperty Returns true if the Scene is modifed.
Scene.isLoadedProperty Returns true if the Scene is loaded.
Scene.nameProperty Returns the name of the Scene that is currently active in the game or app.
Scene.pathProperty Returns the relative path of the Scene. Like: "Assets/MyScenes/MyScene.unity".
Scene.rootCountProperty

Methods⚓︎

Name Description
Scene.GetRootGameObjects() Method Returns all the root game objects in the Scene.
Scene.IsValid() Method Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.