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Add Component > Massive Loop Avatar > MLBoneDynamicsCollider

MLBoneDynamicsCollider⚓︎

Apply MLBoneDynamicsCollider to objects to make them interact with the bones. Add these objects to MLBoneDynamics Colliders.

Requires⚓︎

  • None

Parameters⚓︎

Name Description
Direction The axis of the capsule's height.
Center The center of the sphere or capsule, in the object's local space.
Bound Constrain bones to outside bound or inside bound.
Radius The radius of the sphere or capsule, will be scaled by the transform's scale.
Height The height of the capsule, including two half-spheres, will be scaled by the transform's scale.
Radius 2 The other radius of the capsule. 0 means same as Radius.