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Api > ReflectionProbe > RenderProbe()


ReflectionProbe.RenderProbe(RenderTexture targetTexture = nil)⚓︎

Refreshes the probe's cubemap.

Parameters:⚓︎

Name Type Description
targetTexture RenderTexture Target RenderTexture in which rendering should be done. Specifying null will update the probe's default texture.

Returns:⚓︎

type Description
number An integer representing a RenderID which can subsequently be used to check if the probe has finished rendering while rendering in time-slice mode.

Usage⚓︎

---@type ReflectionProbe
local reflectionprobe;

---@type RenderTexture
local targetTexture;


local val0 = reflectionprobe.RenderProbe(targetTexture)