API > EventHandler
EventHandler
A simple event handler utility. You can attach your functions as Listeners to an event. This meant to provide a simple interface with events in unity. Also, it can be used to create and handle custom events. The EventHandler
instance can be used as a variable and passed around.
Members
Properties
Name |
Description |
EventHandler .count |
The number of the handlers that attached to this event handler instance. |
Constructor
Methods
Name |
Description |
EventHandler .Add(function) |
Adds a new function as a handler. The value must be a function type to properly attach it. |
EventHandler .Invoke(parameters=nil) |
Invokes the event. This calls all the functions that attached to this event. |
EventHandler .RemoveAllListeners() |
Removes all the event listeners (functions) attached to this event. |