API > OffMeshLink
OffMeshLink⚓︎
OffMeshLink inherits from Behaviour
Link allowing movement outside the planar navigation mesh.
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
OffMeshLink .activated |
Is link active. |
OffMeshLink .area |
NavMesh area index for this OffMeshLink component. |
OffMeshLink .autoUpdatePositions |
Automatically update endpoints. |
OffMeshLink .biDirectional |
Can link be traversed in both directions. |
OffMeshLink .costOverride |
Modify pathfinding cost for the link. |
OffMeshLink .endTransform |
The transform representing link end position. |
OffMeshLink .occupied |
Is link occupied. (Read Only) |
OffMeshLink .startTransform |
The transform representing link start position. |
Methods⚓︎
Name | Description |
---|---|
OffMeshLink .UpdatePositions() |
Explicitly update the link endpoints. |
Inherited Members⚓︎
Inherited Properties⚓︎
Name | Description |
---|---|
OffMeshLink .enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. |
OffMeshLink .isActiveAndEnabled |
Has the Behaviour had active and enabled called? |
OffMeshLink .gameObject |
The game object this component is attached to. A component is always attached to a game object. |
OffMeshLink .tag |
The tag of this game object. |
OffMeshLink .transform |
The Transform attached to this GameObject. |
OffMeshLink .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
OffMeshLink .name |
The name of the object. |
Inherited Methods⚓︎
Name | Description |
---|---|
OffMeshLink .BroadcastMessage(methodName, parameter=nil) |
Calls the method named methodName on every Lua Script in this game object or any of its children. |
OffMeshLink .CompareTag(tag) |
Is this game object tagged with tag ? |
OffMeshLink .GetAllLuaScripts() |
Returns an array of all Lua scripts that attached to the game object. |
OffMeshLink .GetComponent(type) |
Returns the component of Type type if the game object has one attached, nil if it doesn't. |
OffMeshLink .GetComponentInChildren(t) |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
OffMeshLink .GetComponentInParent(t) |
Returns the component of Type type in the GameObject or any of its parents. |
OffMeshLink .GetComponents(type) |
Returns all components of Type type in the GameObject. |
OffMeshLink .GetComponentsInChildren(t) |
Returns all components of Type type in the GameObject or any of its children. |
OffMeshLink .GetComponentsInParent(t) |
Returns all components of Type type in the GameObject or any of its parents. |
OffMeshLink .SendMessage(methodName, value=nil) |
Calls the method named methodName on every Lua Script in this game object. |
OffMeshLink .SendMessageUpwards(methodName, value=nil) |
Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
OffMeshLink .TryGetComponent(type) |
Gets the component of the specified type, if it exists. |
OffMeshLink .GetInstanceID() |
Returns the instance id of the object. |