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API > RenderSettings


RenderSettings⚓︎

The Render Settings contain values for a range of visual elements in your Scene, like fog and ambient light. Based on Unity RenderSettings

Members⚓︎

Properties⚓︎

Name Description
RenderSettings.ambientIntensityProperty How much the light from the Ambient Source affects the Scene.

Static Properties⚓︎

Name Description
RenderSettings.ambientEquatorColor Static fieldProperty Ambient lighting coming from the sides.
RenderSettings.ambientGroundColor Static fieldProperty Ambient lighting coming from below.
RenderSettings.ambientLight Static fieldProperty Flat ambient lighting color.
RenderSettings.ambientMode Static fieldProperty Ambient lighting mode.
RenderSettings.ambientSkyColor Static fieldProperty Ambient lighting coming from above.
RenderSettings.defaultReflectionResolution Static fieldProperty Cubemap resolution for default reflection.
RenderSettings.flareFadeSpeed Static fieldProperty The fade speed of all flares in the Scene.
RenderSettings.flareStrength Static fieldProperty The intensity of all flares in the Scene.
RenderSettings.fog Static fieldProperty Is fog enabled?
RenderSettings.fogColor Static fieldProperty The color of the fog.
RenderSettings.fogDensity Static fieldProperty The density of the exponential fog.
RenderSettings.fogEndDistance Static fieldProperty The ending distance of linear fog.
RenderSettings.fogMode Static fieldProperty Fog mode to use.
RenderSettings.fogStartDistance Static fieldProperty
RenderSettings.haloStrength Static fieldProperty Size of the Light halos.
RenderSettings.reflectionBounces Static fieldProperty The number of times a reflection includes other reflections.
RenderSettings.reflectionIntensity Static fieldProperty How much the skybox / custom cubemap reflection affects the Scene.
RenderSettings.skybox Static fieldProperty The global skybox to use.
RenderSettings.subtractiveShadowColor Static fieldProperty The color used for the sun shadows in the Subtractive lightmode.
RenderSettings.sun Static fieldProperty The light used by the procedural skybox. If none, the brightest directional light is used.