API > RenderSettings
RenderSettings⚓︎
The Render Settings contain values for a range of visual elements in your Scene, like fog and ambient light. Based on Unity RenderSettings
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
RenderSettings .ambientIntensity |
How much the light from the Ambient Source affects the Scene. |
Static Properties⚓︎
Name | Description |
---|---|
RenderSettings .ambientEquatorColor |
Ambient lighting coming from the sides. |
RenderSettings .ambientGroundColor |
Ambient lighting coming from below. |
RenderSettings .ambientLight |
Flat ambient lighting color. |
RenderSettings .ambientMode |
Ambient lighting mode. |
RenderSettings .ambientSkyColor |
Ambient lighting coming from above. |
RenderSettings .defaultReflectionResolution |
Cubemap resolution for default reflection. |
RenderSettings .flareFadeSpeed |
The fade speed of all flares in the Scene. |
RenderSettings .flareStrength |
The intensity of all flares in the Scene. |
RenderSettings .fog |
Is fog enabled? |
RenderSettings .fogColor |
The color of the fog. |
RenderSettings .fogDensity |
The density of the exponential fog. |
RenderSettings .fogEndDistance |
The ending distance of linear fog. |
RenderSettings .fogMode |
Fog mode to use. |
RenderSettings .fogStartDistance |
|
RenderSettings .haloStrength |
Size of the Light halos. |
RenderSettings .reflectionBounces |
The number of times a reflection includes other reflections. |
RenderSettings .reflectionIntensity |
How much the skybox / custom cubemap reflection affects the Scene. |
RenderSettings .skybox |
The global skybox to use. |
RenderSettings .subtractiveShadowColor |
The color used for the sun shadows in the Subtractive lightmode. |
RenderSettings .sun |
The light used by the procedural skybox. If none, the brightest directional light is used. |