API > PropertyName
PropertyName⚓︎
Represents a string as an int for efficient lookup and comparison. Use this for common PropertyNames. Internally stores just an int to represent the string. A PropertyName can be created from a string but can not be converted back to a string. The same string always results in the same int representing that string. Thus this is a very efficient string representation in both memory and speed when all you need is comparison.
Unity PropertyName
Members⚓︎
Constructor⚓︎
Name | Description |
---|---|
PropertyName(name) |
Initializes the PropertyName using a string. |
Static Methods⚓︎
Name | Description |
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PropertyName .IsNullOrEmpty(prop) |
Indicates whether the specified PropertyName is an Empty string. |