API > HumanBone
HumanBone⚓︎
The mapping between a bone in the model and the conceptual bone in the Mecanim human anatomy. This is the Lua implmentaion of Unity HumanBone
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
HumanBone .boneName |
The name of the bone to which the Mecanim human bone is mapped. |
HumanBone .humanName |
The name of the Mecanim human bone to which the bone from the model is mapped. |
HumanBone .limit |
The rotation limits that define the muscle for this bone. |
Constructor⚓︎
Name | Description |
---|---|
HumanBone() |
Creates new HumanBone |
Extra Detail⚓︎
The names of the Mecanim human bone and the bone in the model are stored along with the limiting muscle values that constrain the bone's rotation during animation.