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Massive Loop SDK

Massive Loop API⚓︎

Types⚓︎

AnimationClip

AnimationCurve

AnimationEvent

AnimationState

Animator

AnimatorClipInfo

AnimatorControllerParameter

AnimatorStateInfo

AnimatorTransitionInfo

AudioClip

AudioMixerGroup

AudioSource

Avatar

Behaviour

Bounds

BoxCollider

CapsuleCollider

CloudVariableBank

CloudVariables

CloudVariableSummary

Collider

Collision

Color

Component

ContactPoint

Coroutine

CoroutineTools

Debug

Event

EventHandler

Flare

FrustumPlanes

GameObject

HandInput

HeaderCollection

HttpClient

HumanBone

HumanDescription

HumanLimit

Image

IntPtr

JointSpring

Keyframe

KeyValue

Light

LightBakingOutput

LineRenderer

LUA

LuaBehaviour

LuaEventId

LuaEvents

LuaFileComponent

MassiveLoop

Material

MaterialPropertyBlock

Mathf

Matrix4x4

MIDI

MIDIMessage

MLAudioChannelPolicy

MLBoneDynamics

MLCelestialData

MLClickable

MLGrab

MLMicrophone

MLMirror

MLPlayer

MLSpeaker

MLStation

MLStreamingBrowser

MLVideoExtension

MLWeatherData

Motion

NavMesh

NavMeshAgent

NavMeshData

NavMeshDataInstance

NavMeshHit

NavMeshLinkData

NavMeshLinkInstance

NavMeshPath

NavMeshQueryFilter

NavMeshTriangulation

Object

OffMeshLink

OffMeshLinkData

OSC

OSCMIDIMessage

PhysicBox

PhysicCapsule

PhysicLine

PhysicMaterial

PhysicRay

Physics

PhysicSphere

Plane

PlayableAsset

PlayableDirector

PlayerLocomotion

Promise

PropertyName

Quaternion

Ray

RaycastHit

Rect

ReflectionProbe

RenderBuffer

Renderer

RenderSettings

RenderTexture

RenderTextureDescriptor

Rigidbody

Room

RuntimeAnimatorController

Scene

ScoreBoardEntry

Script

SDKGrab

SkeletonBone

SphericalHarmonicsL2

Sprite

SyncVar

TComponent

Text

TextMesh

Texture

Texture2D

Time

Transform

TSerializable

UserInput

Vector2

Vector3

Vector4

VideoClip

VideoPlayer

WebRequestResult

WheelCollider

WheelFrictionCurve

WheelHit

WindZone

Enums⚓︎

Space

SendMessageOptions

HideFlags

PrimitiveType

PhysicMaterialCombine

CollisionDetectionMode

RigidbodyConstraints

RigidbodyInterpolation

ForceMode

QueryTriggerInteraction

FFTWindow

AudioRolloffMode

AudioVelocityUpdateMode

AudioSourceCurveType

AudioDataLoadState

AudioClipLoadType

WeightedMode

WrapMode

MixedLightingMode

TextureDimension

FilterMode

TextureWrapMode

LightmapBakeType

LightRenderMode

LightShadowResolution

LightShadows

LightShape

LightType

VideoStatus

DirectorWrapMode

PlayState

DirectorUpdateMode

TextAlignment

TextAnchor

FontStyle

PortalBehavior

MaterialGlobalIlluminationFlags

LightProbeUsage

MotionVectorGenerationMode

ReflectionProbeUsage

shadowCastingMode

AmbientMode

FogMode

LineAlignment

LineTextureMode

NavMeshPathStatus

OffMeshLinkType

ObstacleAvoidanceType

VideoAspectRatio

VideoAudioOutputMode

VideoRenderMode

VideoSource

VideoTimeReference

VideoTimeSource

EventTarget

AvatarIKGoal

AvatarIKHint

AnimatorCullingMode

AnimatorControllerParameterType

AnimationBlendMode

AnimatorUpdateMode

DurationUnit

HumanBodyBones

AvatarTarget

WindZoneMode

PromiseState

VariableSubject

MIDIFunction

HttpMethod

ReflectionProbeClearFlags

ReflectionProbeMode

ReflectionProbeRefreshMode

ReflectionProbeTimeSlicingMode

RenderTextureFormat

TextureDimension

RenderTextureCreationFlags

GraphicsFormat

RenderTextureMemoryless

ShadowSamplingMode

TextureFormat

SpritePackingMode

SpritePackingRotation

SpriteMeshType