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API > PhysicMaterial


PhysicMaterial⚓︎

PhysicMaterial inherits from Object

Physics material describes how to handle colliding objects (friction, bounciness). Unity PhysicMaterial

Members⚓︎

Properties⚓︎

Name Description
PhysicMaterial.bounceCombineProperty Determines how the bounciness is combined.
PhysicMaterial.bouncinessProperty How bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy.
PhysicMaterial.dynamicFrictionProperty The friction used when already moving. This value is usually between 0 and 1.
PhysicMaterial.frictionCombineProperty Determines how the friction is combined.
PhysicMaterial.staticFrictionProperty The friction coefficient used when an object is lying on a surface.

Constructor⚓︎

Name Description
PhysicMaterial()Constructor Creates a new material.

Inherited Members⚓︎

Inherited Properties⚓︎

Name Description
PhysicMaterial.hideFlagsProperty Should the object be hidden, saved with the Scene or modifiable by the user?
PhysicMaterial.nameProperty The name of the object.

Inherited Methods⚓︎

Name Description
PhysicMaterial.GetInstanceID()Method Returns the instance id of the object.