API > PhysicMaterial
PhysicMaterial
PhysicMaterial inherits from Object
Physics material describes how to handle colliding objects (friction, bounciness). Unity PhysicMaterial
Members
Properties
Name |
Description |
PhysicMaterial .bounceCombine |
Determines how the bounciness is combined. |
PhysicMaterial .bounciness |
How bouncy is the surface? A value of 0 will not bounce. A value of 1 will bounce without any loss of energy. |
PhysicMaterial .dynamicFriction |
The friction used when already moving. This value is usually between 0 and 1. |
PhysicMaterial .frictionCombine |
Determines how the friction is combined. |
PhysicMaterial .staticFriction |
The friction coefficient used when an object is lying on a surface. |
Constructor
Inherited Members
Inherited Properties
Name |
Description |
PhysicMaterial .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
PhysicMaterial .name |
The name of the object. |
Inherited Methods
Name |
Description |
PhysicMaterial .GetInstanceID() |
Returns the instance id of the object. |