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Api > RenderTextureFormat


RenderTextureFormat⚓︎

Format of a RenderTexture.

Elements⚓︎

Element Description
RenderTextureFormat.ARGB1555 Color render texture format, 1 bit for Alpha channel, 5 bits for Red, Green and Blue channels.
RenderTextureFormat.ARGB2101010 Color render texture format. 10 bits for colors, 2 bits for alpha.
RenderTextureFormat.ARGB32 Color render texture format, 8 bits per channel.
RenderTextureFormat.ARGB4444 Color render texture format, 4 bit per channel.
RenderTextureFormat.ARGB64 Four color render texture format, 16 bits per channel, fixed point, unsigned normalized.
RenderTextureFormat.ARGBFloat Color render texture format, 32 bit floating point per channel.
RenderTextureFormat.ARGBHalf Color render texture format, 16 bit floating point per channel.
RenderTextureFormat.ARGBInt Four channel (ARGB) render texture format, 32 bit signed integer per channel.
RenderTextureFormat.BGR101010_XR Color render texture format, 10 bit per channel, extended range.
RenderTextureFormat.BGRA10101010_XR Color render texture format, 10 bit per channel, extended range.
RenderTextureFormat.BGRA32 Color render texture format, 8 bits per channel.
RenderTextureFormat.Default Default color render texture format: will be chosen accordingly to Frame Buffer format and Platform.
RenderTextureFormat.DefaultHDR Default HDR color render texture format: will be chosen accordingly to Frame Buffer format and Platform.
RenderTextureFormat.Depth A depth render texture format.
RenderTextureFormat.R16 Single channel (R) render texture format, 16 bit integer.
RenderTextureFormat.R8 Single channel (R) render texture format, 8 bit integer.
RenderTextureFormat.RFloat Scalar (R) render texture format, 32 bit floating point.
RenderTextureFormat.RG16 Two channel (RG) render texture format, 8 bits per channel.
RenderTextureFormat.RG32 Two color (RG) render texture format, 16 bits per channel, fixed point, unsigned normalized.
RenderTextureFormat.RGB111110Float Color render texture format. R and G channels are 11 bit floating point, B channel is 10 bit floating point.
RenderTextureFormat.RGB565 Color render texture format.
RenderTextureFormat.RGBAUShort Four channel (RGBA) render texture format, 16 bit unsigned integer per channel.
RenderTextureFormat.RGFloat Two color (RG) render texture format, 32 bit floating point per channel.
RenderTextureFormat.RGHalf Two color (RG) render texture format, 16 bit floating point per channel.
RenderTextureFormat.RGInt Two channel (RG) render texture format, 32 bit signed integer per channel.
RenderTextureFormat.RHalf Scalar (R) render texture format, 16 bit floating point.
RenderTextureFormat.RInt Scalar (R) render texture format, 32 bit signed integer.
RenderTextureFormat.Shadowmap A native shadowmap render texture format.