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Add Component > Massive Loop > Synchronization > MLSynchronizer

MLSynchronizer Component⚓︎

MLSynchronizer can synchronize various aspects of the game object. You can add specific modules which will synchronize specific properties such as position, rotation or animator values. You can also use MLSynchronizer to synchronize the instantiation or destruction of the object for all the clients.

Only one MLSynchronizer on a object hierarchy, meaning, if an object has an MLSynchronizer, its children and grand children cannot have one. However, you can have as many Synchronization Modules as needed.

Requires⚓︎

  • None

Parameters⚓︎

Name Description
Synchronize Instantiate and Destroy Synchronize the instantiate and destroy events on this game object. Useful for instantiating the prefabs.
Modules: List of Synchronization modules observed by MLSynchronizer.