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Api > MixedLightingMode


MixedLightingMode⚓︎

Enum describing what lighting mode to be used with Mixed lights.
Check out Unity MixedLightingMode form more information.

Elements⚓︎

Element Description
MixedLightingMode.IndirectOnly Mixed lights provide realtime direct lighting while indirect light is baked into lightmaps and light probes.
MixedLightingMode.Shadowmask Mixed lights provide realtime direct lighting. Indirect lighting gets baked into lightmaps and light probes. Shadowmasks and light probe occlusion get generated for baked shadows. The Shadowmask Mode used at run time can be set in the Quality Settings panel.
MixedLightingMode.Subtractive Mixed lights provide baked direct and indirect lighting for static objects. Dynamic objects receive realtime direct lighting and cast shadows on static objects using the main directional light in the Scene.