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Api > Scene > IsValid()


Scene.IsValid()⚓︎

Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.

Returns:⚓︎

type Description
boolean Whether this is a valid Scene.

Usage⚓︎

---@type Scene
local scene;


local val0 = scene.IsValid()