Scene.IsValid()⚓︎
Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid.
Returns:⚓︎
type | Description |
---|---|
boolean | Whether this is a valid Scene. |
Usage⚓︎
---@type Scene
local scene;
local val0 = scene.IsValid()