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Api > WheelCollider > ConfigureVehicleSubsteps()


WheelCollider.ConfigureVehicleSubsteps(number speedThreshold, string stepsBelowThreshold, number stepsAboveThreshold)⚓︎

Configure vehicle sub-stepping parameters.

Parameters:⚓︎

Name Type Description
speedThreshold number The speed threshold of the sub-stepping algorithm.
stepsBelowThreshold string Amount of simulation sub-steps when vehicle's speed is below speedThreshold.
stepsAboveThreshold number Amount of simulation sub-steps when vehicle's speed is above speedThreshold.

Usage⚓︎

---@type WheelCollider
local wheelcollider;

---@type number
local speedThreshold;

---@type string
local stepsBelowThreshold;

---@type number
local stepsAboveThreshold;


wheelcollider.ConfigureVehicleSubsteps(speedThreshold, stepsBelowThreshold, stepsAboveThreshold)

Extra Detail⚓︎

Every time a fixed update happens, the vehicle simulation splits this fixed delta time into smaller sub-steps and calculates suspension and tire forces per each smaller delta. Then, it would sum up all resulting forces and torques, integrate them, and apply to the vehicle's body. Using this function you can customize how many sub-steps will be performed by the simulation above and below the speed threshold. It's enough to call this function only once per each vehicle, as it actually sets parameters to the vehicle but not to a wheel.