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API > VideoPlayer > waitForFirstFrame


VideoPlayer.waitForFirstFrame⚓︎

Name Type
waitForFirstFrame boolean

Description⚓︎

Determines whether the VideoPlayer will wait for the first frame to be loaded into the texture before starting playback when VideoPlayer.playOnAwake is on.

Extra Detail⚓︎

When set to true, drawing into the target will only start once the VideoPlayer preparation is done and the first frame is available in texture memory. Otherwise, the playback will start immediately even if frames are not ready, leading to the first few frames possibly being skipped.