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Massive Loop SDK
Getting Started
Getting Started
Introduction
Installing Unity Package
Build Massive Loop World
Resources
Resources
Audio
Cloud Variables
Avatars
Avatars
Upload an Avatar
Full-Body Tracking
Emote Menu
Scripting
Scripting
The Basics
Script Structure
Importing other scripts
Serialized Fields
Accessing components and scripts
Coroutines
Lua Events System
UI
Create Custom Grab Mechanics
Networking And Multi-player
Misc.
Misc.
All User Callbacks
Allowed External Scripted Assets
Serializable Types
API Reference
API Reference
AnimationClip
AnimationCurve
AnimationEvent
AnimationState
Animator
AnimatorClipInfo
AnimatorControllerParameter
AnimatorStateInfo
AnimatorTransitionInfo
AudioClip
AudioMixerGroup
AudioSource
Avatar
Behaviour
Bounds
BoxCollider
CapsuleCollider
CloudVariableBank
CloudVariables
CloudVariableSummary
Collider
Collision
Color
Component
ContactPoint
Coroutine
CoroutineTools
Debug
Event
EventHandler
Flare
FrustumPlanes
GameObject
HandInput
HeaderCollection
HttpClient
HumanBone
HumanDescription
HumanLimit
Image
IntPtr
JointSpring
Keyframe
KeyValue
Light
LightBakingOutput
LineRenderer
LUA
LuaBehaviour
LuaEventId
LuaEvents
MassiveLoop
Material
MaterialPropertyBlock
Mathf
Matrix4x4
MIDI
MIDIMessage
MLAudioChannelPolicy
MLBoneDynamics
MLCelestialData
MLClickable
MLGrab
MLMicrophone
MLMirror
MLPlayer
MLSpeaker
MLStation
MLStreamingBrowser
MLVideoExtension
MLWeatherData
Motion
NavMesh
NavMeshAgent
NavMeshData
NavMeshDataInstance
NavMeshHit
NavMeshLinkData
NavMeshLinkInstance
NavMeshPath
NavMeshQueryFilter
NavMeshTriangulation
Object
OffMeshLink
OffMeshLinkData
OSC
OSCMIDIMessage
PhysicBox
PhysicCapsule
PhysicLine
PhysicMaterial
PhysicRay
Physics
PhysicSphere
Plane
PlayableAsset
PlayableDirector
PlayerLocomotion
Promise
PropertyName
Quaternion
Ray
RaycastHit
Rect
ReflectionProbe
RenderBuffer
Renderer
RenderSettings
RenderTexture
RenderTextureDescriptor
Rigidbody
Room
RuntimeAnimatorController
Scene
ScoreBoardEntry
SkeletonBone
SphericalHarmonicsL2
Sprite
SyncVar
Text
TextMesh
Texture
Texture2D
Time
Transform
UserInput
Vector2
Vector3
Vector4
VideoClip
VideoPlayer
WebRequestResult
WheelCollider
WheelFrictionCurve
WheelHit
WindZone
Space
SendMessageOptions
HideFlags
PrimitiveType
PhysicMaterialCombine
CollisionDetectionMode
RigidbodyConstraints
RigidbodyInterpolation
ForceMode
QueryTriggerInteraction
FFTWindow
AudioRolloffMode
AudioVelocityUpdateMode
AudioSourceCurveType
AudioDataLoadState
AudioClipLoadType
WeightedMode
WrapMode
MixedLightingMode
TextureDimension
FilterMode
TextureWrapMode
LightmapBakeType
LightRenderMode
LightShadowResolution
LightShadows
LightShape
LightType
VideoStatus
DirectorWrapMode
PlayState
DirectorUpdateMode
TextAlignment
TextAnchor
FontStyle
PortalBehavior
MaterialGlobalIlluminationFlags
LightProbeUsage
MotionVectorGenerationMode
ReflectionProbeUsage
shadowCastingMode
AmbientMode
FogMode
LineAlignment
LineTextureMode
NavMeshPathStatus
OffMeshLinkType
ObstacleAvoidanceType
VideoAspectRatio
VideoAudioOutputMode
VideoRenderMode
VideoSource
VideoTimeReference
VideoTimeSource
EventTarget
AvatarIKGoal
AvatarIKHint
AnimatorCullingMode
AnimatorControllerParameterType
AnimationBlendMode
AnimatorUpdateMode
DurationUnit
HumanBodyBones
AvatarTarget
WindZoneMode
PromiseState
VariableSubject
MIDIFunction
HttpMethod
ReflectionProbeClearFlags
ReflectionProbeMode
ReflectionProbeRefreshMode
ReflectionProbeTimeSlicingMode
RenderTextureFormat
TextureDimension
RenderTextureCreationFlags
GraphicsFormat
RenderTextureMemoryless
ShadowSamplingMode
TextureFormat
SpritePackingMode
SpritePackingRotation
SpriteMeshType
Components
Components
AnimationSyncModule
LuaScript
LuaUIEvent
MLAvatarDescriptor
MLClickable
MLBoneDynamics
MLBoneDynamicsCollider
MLBoneDynamicsPlaneCollider
MLGrab
MLGrabPoint
MLMirror
MLOSpawnLocation
MLOWorldDescriptor
MLPlatform
MLSynchronizer
MLVideoExtension
Portal
SDKUI
Station
StationSyncModule
TransformSyncModule
Tutorials
Tutorials
Door Tutorial
Car Tutorial
World Size Reduction Tutorial
World Lighting Tutorial
API
>
Vector3
> y
Vector3.y
⚓︎
Name
Type
y
number
Description
⚓︎
Y component of the vector.
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