Texture2D.GetPixels(number miplevel = 0)⚓︎
Gets the pixel color data for a mipmap level as Color structs.
Parameters:⚓︎
Name | Type | Description |
---|---|---|
miplevel | number | The mipmap level to get. The range is 0 through the texture's Texture.mipmapCount. The default value is 0. |
Returns:⚓︎
type | Description |
---|---|
Color[] | An array that contains the pixel colors. |
Usage⚓︎
---@type Texture2D
local texture2d;
---@type number
local miplevel;
local val0 = texture2d.GetPixels(miplevel)
Extra Detail⚓︎
This method gets pixel data from the texture in CPU memory. Texture.isReadable must be true.