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Api > Texture2D > Compress()


Texture2D.Compress(boolean highQuality)⚓︎

Compress texture into DXT format.

Parameters:⚓︎

Name Type Description
highQuality boolean Passing true for highQuality parameter will dither the source texture during compression, which helps to reduce compression artifacts but is slightly slower.

Usage⚓︎

---@type Texture2D
local texture2d;

---@type boolean
local highQuality;


texture2d.Compress(highQuality)

Extra Detail⚓︎

Use this to compress textures generated at runtime. Compressed textures use less graphics memory and are faster to render.