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Api > Texture2D > ClearMinimumMipmapLevel()


Texture2D.ClearMinimumMipmapLevel()⚓︎

Resets the minimumMipmapLevel field.

Usage⚓︎

---@type Texture2D
local texture2d;


texture2d.ClearMinimumMipmapLevel()

Extra Detail⚓︎

Resetting the minimumMipmapLevel allows the mipmap streaming system to select mips without a per Texture lower limit restriction.