Api > Texture2D > ClearMinimumMipmapLevel()
Texture2D.ClearMinimumMipmapLevel()⚓︎
Resets the minimumMipmapLevel field.
Usage⚓︎
---@type Texture2D
local texture2d;
texture2d.ClearMinimumMipmapLevel()
Extra Detail⚓︎
Resetting the minimumMipmapLevel allows the mipmap streaming system to select mips without a per Texture lower limit restriction.