Room.GetAllPlayers()⚓︎
Returns an array of all players in current room.
Returns:⚓︎
type | Description |
---|---|
MLPlayer[] | array of all players in current room. |
Usage⚓︎
local val0 = Room:GetAllPlayers()
Extra Detail⚓︎
This is an expensive call. It is advised to cache the players list somewhere if it is needed to be used multiple times in a single frame.