Skip to content

Api > RenderTexture > GetTemporary()


RenderTexture.GetTemporary(RenderTextureDescriptor desc)⚓︎

Allocate a temporary render texture.

Parameters:⚓︎

Name Type Description
desc RenderTextureDescriptor Use this RenderTextureDesc for the settings when creating the temporary RenderTexture.

Returns:⚓︎

type Description
RenderTexture temporary render texture.

Usage⚓︎

---@type RenderTextureDescriptor
local desc;


local val0 = RenderTexture:GetTemporary(desc)

Extra Detail⚓︎

This function is optimized for when you need a quick RenderTexture to do some temporary calculations. Release it using ReleaseTemporary as soon as you're done with it, so another call can start reusing it if needed.