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Api > RenderBuffer > GetNativeRenderBufferPtr()


RenderBuffer.GetNativeRenderBufferPtr()⚓︎

Returns native RenderBuffer. Be warned this is not native Texture, but rather pointer to unity struct that can be used with native unity API.

Returns:⚓︎

type Description
IntPtr native RenderBuffer pointer.

Usage⚓︎

---@type RenderBuffer
local renderbuffer;


local val0 = renderbuffer.GetNativeRenderBufferPtr()