Api > RenderBuffer > GetNativeRenderBufferPtr()
RenderBuffer.GetNativeRenderBufferPtr()⚓︎
Returns native RenderBuffer. Be warned this is not native Texture, but rather pointer to unity struct that can be used with native unity API.
Returns:⚓︎
type | Description |
---|---|
IntPtr | native RenderBuffer pointer. |
Usage⚓︎
---@type RenderBuffer
local renderbuffer;
local val0 = renderbuffer.GetNativeRenderBufferPtr()