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Api > PlayableDirector > SetGenericBinding()


PlayableDirector.SetGenericBinding(Object key, Object value)⚓︎

Sets the binding of a reference object from a PlayableBinding.Use this method to associate assets to objects loaded in the scene. For example, use SetGenericBinding to bind a Timeline track to a GameObject or Component.If the value is set to null, the source object is bound to null and the dependency between the PlayableDirector and the source object is kept.

Parameters:⚓︎

Name Type Description
key Object The source object in the PlayableBinding.
value Object The object to bind to the key.

Usage⚓︎

---@type PlayableDirector
local playabledirector;

---@type Object
local key;

---@type Object
local value;


playabledirector.SetGenericBinding(key, value)