Api > PlayableDirector > GetAllLuaScripts()
PlayableDirector.GetAllLuaScripts()⚓︎
Returns an array of all Lua scripts that attached to the game object.
Returns:⚓︎
type | Description |
---|---|
LuaBehaviour[] | Array of all Lua scripts that attached to the game object. |
Usage⚓︎
---@type PlayableDirector
local playabledirector;
local val0 = playabledirector.GetAllLuaScripts()