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Api > Plane > SetNormalAndPosition()


Plane.SetNormalAndPosition(Vector3 inNormal, Vector3 inPoint)⚓︎

Sets a plane using a point that lies within it along with a normal to orient it.
Note that the normal must be a normalised vector.

Parameters:⚓︎

Name Type Description
inNormal Vector3 The plane's normal vector.
inPoint Vector3 A point that lies on the plane.

Usage⚓︎

---@type Plane
local plane;

---@type Vector3
local inNormal;

---@type Vector3
local inPoint;


plane.SetNormalAndPosition(inNormal, inPoint)