Api > NavMeshAgent > SetDestination()
NavMeshAgent.SetDestination(Vector3 target)⚓︎
Sets or updates the destination thus triggering the calculation for a new path.
Parameters:⚓︎
Name | Type | Description |
---|---|---|
target | Vector3 | The target point to navigate to. |
Returns:⚓︎
type | Description |
---|---|
boolean | True if the destination was requested successfully, otherwise false. |
Usage⚓︎
---@type NavMeshAgent
local navmeshagent;
---@type Vector3
local target;
local val0 = navmeshagent.SetDestination(target)
Extra Detail⚓︎
Note that the path may not become available until after a few frames later. While the path is being computed, pathPending will be true. If a valid path becomes available then the agent will resume movement.