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Api > Matrix4x4 > Perspective()


Matrix4x4.Perspective(number fov, number aspect, number zNear, number zFar)⚓︎

Create a perspective projection matrix.

Parameters:⚓︎

Name Type Description
fov number Vertical field-of-view in degrees.
aspect number Aspect ratio (width divided by height).
zNear number Near depth clipping plane value.
zFar number Far depth clipping plane value.

Returns:⚓︎

type Description
Matrix4x4 The projection matrix.

Usage⚓︎

---@type number
local fov;

---@type number
local aspect;

---@type number
local zNear;

---@type number
local zFar;


local val0 = Matrix4x4:Perspective(fov, aspect, zNear, zFar)

Extra Detail⚓︎

Unity Matrix4x4.Perspective