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Api > Matrix4x4 > MultiplyPoint3x4()


Matrix4x4.MultiplyPoint3x4(Vector3 point)⚓︎

Transforms a position by this matrix (fast).

Parameters:⚓︎

Name Type Description
point Vector3 point

Returns:⚓︎

type Description
Vector3 position v transformed by the current transformation matrix

Usage⚓︎

---@type Matrix4x4
local matrix4x4;

---@type Vector3
local  point;


local val0 = matrix4x4.MultiplyPoint3x4( point)

Extra Detail⚓︎

Returns a position v transformed by the current transformation matrix. This function is a faster version of MultiplyPoint; but it can only handle regular 3D transformations. MultiplyPoint is slower, but can handle projective transformations as well.