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Api > Material > SetShaderPassEnabled()


Material.SetShaderPassEnabled(string passName, boolean enabled)⚓︎

Enables or disables a Shader pass on a per-Material level.

Parameters:⚓︎

Name Type Description
passName string Shader pass name (case insensitive).
enabled boolean Flag indicating whether this Shader pass should be enabled.

Usage⚓︎

---@type Material
local material;

---@type string
local passName;

---@type boolean
local enabled;


material.SetShaderPassEnabled(passName, enabled)