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Api > Material > SetMatrix()


Material.SetMatrix(string name, Matrix4x4 value)⚓︎

Sets a named matrix for the shader.

Parameters:⚓︎

Name Type Description
name string Property name, e.g. "_CubemapRotation".
value Matrix4x4 Matrix value to set.

Usage⚓︎

---@type Material
local material;

---@type string
local name;

---@type Matrix4x4
local value;


material.SetMatrix(name, value)