Skip to content

Api > Material > IsKeywordEnabled()


Material.IsKeywordEnabled(string keyword)⚓︎

Checks whether a local shader keyword is enabled for this material.

Parameters:⚓︎

Name Type Description
keyword string The name of the local shader keyword to check.

Returns:⚓︎

type Description
boolean true if the given local shader keyword is enabled for this material. Otherwise, returns false.

Usage⚓︎

---@type Material
local material;

---@type string
local keyword;


local val0 = material.IsKeywordEnabled(keyword)