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Api > Material > GetTag()


Material.GetTag(string tag, boolean searchFallbacks, string defaultValue)⚓︎

Get the value of material's shader tag.

Parameters:⚓︎

Name Type Description
tag string tag
searchFallbacks boolean If true will look for tag in all subshaders and all fallbacks.
defaultValue string If the material's shader does not define the tag, defaultValue is returned.

Returns:⚓︎

type Description
string the value of material's shader tag.

Usage⚓︎

---@type Material
local material;

---@type string
local tag;

---@type boolean
local searchFallbacks;

---@type string
local defaultValue;


local val0 = material.GetTag(tag, searchFallbacks, defaultValue)