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Api > Material > GetShaderPassEnabled()


Material.GetShaderPassEnabled(string passName)⚓︎

Checks whether a given Shader pass is enabled on this Material.

Parameters:⚓︎

Name Type Description
passName string Shader pass name (case insensitive).

Returns:⚓︎

type Description
boolean True if the Shader pass is enabled.

Usage⚓︎

---@type Material
local material;

---@type string
local passName;


local val0 = material.GetShaderPassEnabled(passName)