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Api > MLPlayer > SetGravityAxis()


MLPlayer.SetGravityAxis(Vector3 axis, boolean relativeToPlayer)⚓︎

Set the gravity axis of the player.

Parameters:⚓︎

Name Type Description
axis Vector3 Gravity axis
relativeToPlayer boolean If true, the given gravity direction applied as relative to player. If false, it will be applied as global direction1.

Usage⚓︎

---@type MLPlayer
local mlplayer;

---@type Vector3
local axis;

---@type boolean
local relativeToPlayer;


mlplayer.SetGravityAxis(axis, relativeToPlayer)