API > LuaFileComponent
[Obsolete] LuaFileComponent⚓︎
The LuaFileComponent is Obsolete!
LuaFileComponent inherits from Component
Encapsulates the Lua Scripts when retrieved as a component.
Members⚓︎
Properties⚓︎
Name | Description |
---|---|
LuaFileComponent .script |
The script object references the Lua script that is attached to the game object. From the script, you access the underlying game object and the callback functions. |
LuaFileComponent .scriptName |
The name of the Lua Script File (extension omitted) |
Inherited Members⚓︎
Inherited Properties⚓︎
Name | Description |
---|---|
LuaFileComponent .gameObject |
The game object this component is attached to. A component is always attached to a game object. |
LuaFileComponent .tag |
The tag of this game object. |
LuaFileComponent .transform |
The Transform attached to this GameObject. |
LuaFileComponent .hideFlags |
Should the object be hidden, saved with the Scene or modifiable by the user? |
LuaFileComponent .name |
The name of the object. |
Inherited Methods⚓︎
Name | Description |
---|---|
LuaFileComponent .BroadcastMessage(methodName, parameter=nil) |
Calls the method named methodName on every Lua Script in this game object or any of its children. |
LuaFileComponent .CompareTag(tag) |
Is this game object tagged with tag ? |
LuaFileComponent .GetAllLuaScripts() |
Returns an array of all Lua scripts that attached to the game object. |
LuaFileComponent .GetComponent(type) |
Returns the component of Type type if the game object has one attached, nil if it doesn't. |
LuaFileComponent .GetComponentInChildren(t) |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
LuaFileComponent .GetComponentInParent(t) |
Returns the component of Type type in the GameObject or any of its parents. |
LuaFileComponent .GetComponents(type) |
Returns all components of Type type in the GameObject. |
LuaFileComponent .GetComponentsInChildren(t) |
Returns all components of Type type in the GameObject or any of its children. |
LuaFileComponent .GetComponentsInParent(t) |
Returns all components of Type type in the GameObject or any of its parents. |
LuaFileComponent .SendMessage(methodName, value=nil) |
Calls the method named methodName on every Lua Script in this game object. |
LuaFileComponent .SendMessageUpwards(methodName, value=nil) |
Calls the method named methodName on every LuaScript in this game object and on every ancestor of the behaviour. |
LuaFileComponent .TryGetComponent(type) |
Gets the component of the specified type, if it exists. |
LuaFileComponent .GetInstanceID() |
Returns the instance id of the object. |