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Api > LuaEvents > InvokeForAll()


LuaEvents.InvokeForAll(string evnetName, [optionalArguments] optional_arguments)⚓︎

Invokes the event which is specified in eventName for all players in the session joined to the world including the sender.

Parameters:⚓︎

Name Type Description
evnetName string The name of the event to invoke.
optional_arguments [optionalArguments] You can pass any amount, type of arguments.

Usage⚓︎

---@type string
local evnetName;

---@type [optionalArguments]
local optional_arguments;


LuaEvents:InvokeForAll(evnetName, optional_arguments)